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Old Jul 09, 2008, 03:11 PM // 15:11   #21
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Quote:
Originally Posted by MithranArkanere
They don't need directions. They target quite better than the average PUG member. Specially the Flesh Golems, those guys always go for the best target.

On top of that, Animals have brains, but minions are just a bunch of bones and flesh. They can barely sense things and just attack them.
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When a pug member dies and gets animated they gain intelligence I always suspected that to be true.
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Old Jul 09, 2008, 11:57 PM // 23:57   #22
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I wish they would just keep up with the rest of the groups----there is always one or two lounging in the end of the train.....and then I wish then would get the boost from shouts and chants (charge! is a good example).....I mean by the time the minions get there they are just about to die or the group has already dispatched the mobs!
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Old Jul 10, 2008, 12:25 AM // 00:25   #23
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I see Minions as meat sheilds making it easier on the monks. There have been times when Masters has had a full minion team and we take out mob after mob and the only thing i have to heal is Masters when he heals the minions.

In PvP it would be way too powerful, Golemway would really wipe everything off the map then.

In PvE it might be nice if say one of two followed your target, but they (in my mind) were ment to be meat shields and take dmg, not give it, but they give as much as they get which is nice
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Old Jul 10, 2008, 05:29 PM // 17:29   #24
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yer and make minions costumized too like heros so whe can change the color of theyr bones and nails .... why people still prefer to create crap Threads instead of play the game ...
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Old Jul 11, 2008, 08:59 AM // 08:59   #25
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Quote:
Originally Posted by cosyfiep
I wish they would just keep up with the rest of the groups----there is always one or two lounging in the end of the train.....and then I wish then would get the boost from shouts and chants (charge! is a good example).....I mean by the time the minions get there they are just about to die or the group has already dispatched the mobs!
That's just bad party play.

The warrior all want to rush from fight to fight in case they lose adrenaline.

While the spellcasters usually Monks need recovery time to regain energy.

If you accept a MM in your party you are accepting the slower pace needed for them to keep up.

It could go a little faster with more than one character with blood of the master.
Since you need to stand still to heal them and they stop when you do.
It can make sense for the mm to keep moving and another to do the heal.
Might even be workable with heroes.
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